They Are

Photo by Fernando Colode Rivera
A party audio game developed by the Yoctobit Collective and selected for the finals of the Bosch Art Game competition, promoted by the Jheronimus Bosch 500 Foundation, Netherlands. Presented to the jury on 31/07 - 03/08/2013.

Concept and Game Design: Lara Sánchez Coterón
 and Nacho Pintos
Programming: Rubén García Moreno
Music and Sound Effects: Felipe Hickmann

In a world of shades, do you dare to open your eyes? Tiny creatures are trying to exhort you with right and wrong advices. Will you follow their hints, or listen to your inner voice? THEY ARE is a party audio-game of intuition and reflexes about yielding or not to temptations, for 5 to 12 players.

Through audio landscapes and spoken-voice characters the game provides enough sources to the player to create some enigmatically beautiful imagery and enjoy an arcane experience. The action is driven by audio cues that come up from the mobile to each player’s headphones, but the game actually happens in the physical space out of the devices, and mainly in the players’ minds.

Although each player plays against everyone else, every decision the player takes could affect himself positively or negatively in the long term, because in THEY ARE fate is reversible.

Music and Sound Design
Sound in They Are is inspired by the rich imagery of Jheronimus Bosch's famous triptych The Garden of Earthly Delights. The busy setting of Bosch's work combines a multitude of spiritual and secular motives, which set the atmosphere for a collection of immersive soundscapes. Tracks bring together percussive patterns, recorded ambient sounds and processed choral music.